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As far as I know, the ex2D guys are working on a GUI solution for that. You may consult with @jwu for more details. In this link...
Yes, that's exactly the problem. The preview mode looks fine. So I am wondering what's the problem. I would try to change the font size to see if...
I bought the app yesterday. However, it seems there is problem when using the generated font with ex2D. I tried both cocos2d and Unity/ezgui...
NuTracking Library 0.2.0 is available on Unity Asset Store now. On this build I redirected the tracking API to the external JS call. However, some...
@ripcurlx I am sorry to hear that you still met the crossdomain error with the WebPlayer. I checked again the issue and recognized that it's a...
We just release NuTracking Library on Unity's Asset Store a few weeks ago. You may check the following links for more information: Website:...
Yes, these stats could be tracked via events. The mechanism of event tracking is very flexible. Google's Event Tracking Guide:...
The API Guide: http://www.premiereliaison.com/2011/08/nutracking-the-api-guide/
I have not worked on Android myself but the WWW class have problems on other platforms as well. The UnityWeb project...
Fortunately the Unity editor works ok on my machine, but the MonoDevelop do crash on OS X Lion... I wish the crash could be fixed soon. I am...
Ok. I understand what you mean. Currently there is AddGenericEvent(), which is already been used for tracking iPhone device informations. And also...
@Spk @nopcode Thank you very much for your suggestion. I revised my post to include the URL and examples :)
[IMG] http://www.premiereliaison.com/nutracking/ Link to Unity Asset Store http://u3d.as/content/premiere-liaison/nu-tracking-library/22N...
Same problem here... :(
Aha. This "basic" information is exactly what I completely missed. Thank you very much!
Yes. It was a shame that I ignored the GUI from the beginning. I would put it in the top of my checklist in the future :) However, I am not sure...
Hi Everyone, I found the real problem -- Actually, the real problem did not come from rendering all the objects, it was simply the GUI rendering...
Thanks a lot for your comments :) That's true that we use transparent cutout for most of our objects. We are making a 2D game, and depend on...
Hi Everyone, I just got the updated stats of my game on iPod Touch 1G: iPhone Unity internal profiler stats: cpu-player> min: 65.2 max:...
@dreamora @mantasp I don't have the Touch 1G on my hand right now, and can't remember the complete stats. Maybe some of the other numbers are...