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Hi, for me in Unity 5.4.0f3 LuaFrameworkDemo throws a bunch of errors - I tried with Moonsharp 2.0 and then 1.8. For each, I copied the contents...
Really enjoying getting to know Map Magic. I have three questions: 1. I don't see anything in the documentation (included pdf or online version)...
*moved to more recent thread*
Hello, just checking if this is still an issue. Should we still not use Particle Magic (or any other heavy use particle systems) in 5.3+, or has...
Ok, I think can make that work. Thanks! :)
Ok, I think I get it. So I'd have: GameState_Default schema - contains everything in its initial state. I *never* read or alter any of its...
Is there a way to have multiple external saved data files with GDEDataManager.Save()? Ie some way to name the saved file so different saves can...
Thanks, that did the trick! If I use clickable text I think I'll do tablet-only, because I agree, it might be too awkwardly small of hit areas on...
I bought this last night, and it looks great! Question about the Clickable Text demo: I see it relies on a custom cursor and a "hover" state to...
Thanks, that did it! Interestingly, adding the GDEManager Init Playmaker action to the top of the state's actions still doesn't work as a re-init,...
Hi, bought this recently and it's been very helpful! I've been able to setup my data, have PlayMaker read it, and have it displayed in NGUI...
So the scroll rect mask works fine when playing a scene in the editor, and in windowed mode of a Mac standalone app, but in fullscreen mode of a...
Fantastic! Just made the purchase and will be looking forward to v3.5. :D
Thanks, Mel! I'm still a little confused as how to get the result of which button was clicked on? Would I be checking to see if ID changed,...
Hi there, this all looks great, but I have a question before purchasing. I could tell from the documentation how you can call custom code when a...
Thanks - the Extras model ended up having some other (non-animation-related) issues, so now I'm using a model with legacy animations that play...
Thanks Kirbychwan, that fixed it! :D Now I just need to figure out how to get these pesky mechanim animations to play...
GIL, I'm enjoying getting to know ORK 2 - fantastic work! Some questions: 1. Previously, the default settings for fade-in and fade-out on the...