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Hi, thanks for this tool. This has been tremendous help for the optimization process. One question I have, the build report tells me the size of...
I just had to run it with -i option today, and hate using command line so modified the source code like this. It works though it's hacky. don't...
Hello I might be late on this. we are trying to convert old project to C# now. I have seen a lot of postings saying about the errors "does not...
Thanks for the answer. For the 1st question, I understand to use the opponent override to hide the opponent during the intro (just like throw)....
Maybe my question was not clear. My question was, can I choose "Prefab Variant" instead of the "Original Prefab" when creating the prefab? In the...
Hi, when I create a character prefab from an fbx, I am used to create one with prefab variant. But when I assign it to UFE character, it complains...
Thanks for the reply 1. I don't have the root motion behavior options for my animation. But looks like their positions are reset after playing...
Hi, I am trying to use Cinemachine for the intro shot. I assigned the prefab that contains the timeline + animated camera with cinemachine. Looks...
I upgraded UFE to 2.5.3, disabled the Auto Correct Rotation. Looks like the behavior around the camera flipping issue is improved. I am looking...
I looked at the 3D fighter demo, and hooked up the Dash FF like Ethan when joystick forward twice. Then I would like to blend into running from...
Thank you!
Hi, my group purchased UFE 2.5.2 and start using it. Thanks for this plugin. One question, that I couldn't find answer in this thread so I am...
Hi Thanks for the quick support. I would love y too try out, however, my unity version is 2019.2.8 so I was holding off on updating the Magica...
Hi Hoshos, I think I found out why. In the FBX exporter in 3dsmax, "Tangents and Binormal" flag is off by default. Therefore when I import it in...
Hi Hoshos, I am encountering one issue. I have a costume FBX exported from 3dsmax, imported into Unity. In the FBX importer setting, I set the...
Understood. Thanks for the fix!! I am using 1.6.0 currently so I will hold off of upgrading until the fix is in!
Cool, thanks for the consideration. I will be waiting for the next release!
I understood better. the rootBone is still mystery to me lol but your explanation makes sense. I will assign the same bone before merging. Thanks...
Hi Marcos, Question about CurrentSRP.cs. VerifyIfHaveAnotherRenderPipelinePackage looks like it's called whenever the game runs in editor. This...
hmm, at this moment, it's not possible to upgrade to Unity 2019.2.14 yet. In the meanwhile, I could use the older version. What's the best latest...