A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
This def helped with the issue but might need to tweak values still, to be able to demonstrate the true effects I'd need to test few different...
I don't know what sort of wizardry source engine is using but they don't seem to face these issues atleast, I tested the mass ratio even at 10kg...
Hey, I've been tinkering around physics and I recently noticed that physics don't seem stable when a heavy (say 1000 kg) object falls on lighter...
I agree about the request, the issues aren't even too noticeable with positions but I did some measurements with rotations and the smallest angle...
I agree, but basically i used abstract to indicate the class to be sort of blueprint for all derivative classes, but if it is sort of blocking...
Hey, I was using pretty basic inheritance by utilizing scriptable objects to be able to store some data of my inventory system. And i noticed...
Hey, I'm just getting to shader programming and I'm absolutely not sure if this is how it's adviced to approach the issue of generating depth onto...
Nah, this is more about the decal warping when you turn around its local y direction, the idea is to project a decal that has "fake" geometry that...
This is a whole new asset of a decal that I try to project onto surface like a footstep, It outputs weird warped texture that from certain...
Not sure if others have this issue with creating a variant instance of decal projectors at 2019.4.0f1 (HDRP) version of unity but I've unpacked...
Hey, I recently got idea of using parallax offset for footprints at hdrp shadergraph, but after adding texture for the offset map node and using...
Hey, big fan of shadergraph but few questions have me bit confused. Why is the inputs that require texture2d limited to only texture2d sampled...
Recently occurred to me aswell, I followed this tutorial to make ice shader with parallax offset and got it working (I made sure to inspect it to...