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I have modified the shape of the boxcollider2d of my object so that it is not longer in the centered. When I flip the sprite via...
Thank you!
I have a tile map with the following components: -Tilemap -Tilemap renderer -Tilemap collider 2d (Used by effector ON) -Platform Effector 2d (Use...
Ok, I will try. Imagine a projectile. When that projectile hits a box, that box loses damage equal to a damage value "damage_value" stored in a...
Thanks a lot!
Hello, I instantiate an apple object from an apple_prefab this way: apple=Instantiate(apple_prefab, new Vector 3......etc); Now I want to access...
Hello, I have one object A with a boxcollider2d and a rigidbody2d with collision detection set to "continuous". I have another object B, which is...
Hello, Is there a way when I import a sprite that it automatically is imported at -a predetermined pixels per unit, -filter mode: point...
My player can run. When it is running, a running animation is played. When I stop running, I want it to play a "braking" or "slowing down"...
Ok, I solved it: On your Object A, you create a child object in which you put the second collider. Then you set different layers for the parent...
Being more specific, my Object A is my player and has a box collider and a circle collider. I want the box collider to collide with platforms only...
Imagine that Object A has two different colliders X and Y. How can I make that collider X interacts with another Object B but that collider Y...
I have a gameobject "player" in whose code i instantiate a prefab (fireball projectile). Although I set the player to layer "player" (layer 8) and...
Thank you! I had no idea this Time.time existed
I want to do the following: if I press "A" my character performs task 1. if I release "A", two things may happen: -if i press "D" before up to X...