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I am using Player Input Manger with joining enable by default and split screen enabled. Is there a way to find out which player is assigned which...
You can create new action map with say movement action with its respective bindings. Then reference those maps and use the events to do something...
You can try using Invoke Unity Events. Then you get a callback context through which you can check for performed and cancelled state. If performed...
I am trying to make a local multiplayer and using Joining Enabled by Default in Player Input Manager. I instantiate a bullet OnShoot when left...
I am trying to make a FPS for android and have controls setup like this [ATTACH] I am using Touch delta for looking and Left stick (which I made...
So this is what I did First created Input Action were Player is mapped to Move(value, vector2) with a binding Left Stick [Gamepad] and this in...