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I'm using Unity 2020.3.25f1 and I randomly face this very same issue: sometimes the object becomes completely blue, sometimes it's full...
I couldnt find any reference to URP pipeline. Is it supported? What about mobile, can we cap out some features to not degrade performance? Thanks!!
I did a quick fix around that in my system using a customized BoxSlider from UnityUIExtensions. I added a fix on the UpdateDrag to consider...
Hi there, I have some questions before buying it: 1) Does it support values in the range[0..1] for accelerator, break and clutch? I mean...