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Still looking for input or a guide or a blog post or an example.
Bump
Bumping this, still looking for an answer.
Hey y'all I've been working on setting up support for async batchmode builds. There's not a lot of documentation on it that I've been able to...
Hi, is there an ETA on this?
Hey Tomas, Thanks for the quick response. Moving to 2019.4.15f1 indeed resolves the issue. Thank you! What I still can't understand is why the...
Hello, we've recently noticed our game crashes when loading our initial scene on Samsung Galaxy S21, S21+, and S21 Ultra devices. We're using...
Hi, We've been working on implementing UnityIAP for purchasing non-consumables in our game. The implementation is basically a MonoBehaviour that...
We're using the same approach to validation on Android. The issue we're facing with this is that signing out of a Google account and logging into...
I'm unable to login to view the link you've posted. I used the same credentials to log into id.unity.com without issues just now to double-check....
Just to double-check I did a print of PlayerSettings.GetScriptingDefineSymbolsForGroup(BuildTargetGroup.Standalone) just before...
At what point should the flag be set for the Editor to pick it up? I'm looking at our build script and we're basically doing the following: Load...
I didn't remove it, I removed the one above the #if block. The one below doesn't need to be serialized at all so I'm thinking of adding a...
Yup, it was a duplicate field, lobbyProcessing was unused, LobbyProcessing is still used. [ATTACH] After removing the unused field and...
Hey, thanks for responding. I've sent the dump file via PM.
Hi all, we recently started getting this crash on the Steam version of our game (when run from Steam): The file...
If anyone else happens to run into the issue: black screen on Android device no issues in Editor UI still visible over black screen this is...
@djgriff I've run into the exact same issue on Unity 2019.4.12 on Android. How did you fix it?
Yeah, we're super close to a release now but will update ASAP. I have not! I'll give this a spin. I'm pretty certain one player is assigned...
Hi, After solving the Start button issue I had (or avoiding it, rather) I poked around Android controls for a bit. I'm still using an Android 10...