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My apologies, I guess I didn't explain this properly. I'm trying to shoot "bullet" prefabs in the direction of an enemy object the user will...
I'm trying to instantiate a prefab in the direction of an object the player will click, is there a simple way to achieve this that I am missing?...
@Fishman92 You should try an octagonal grid instead. Something like this: [IMG]
Work on the finger topography, in that first pic it looks like he's holding a napkin not a pistol. They should wrap around the handle like this:...
What's the polycount?
My .png textures get screwy whenever I import them into Unity. They look fine in photoshop, fireworks, preview, finder, etc. but the second I...
Are you kidding me? Yes, I'm jealous that I can't trace a model that someone else already did. [IMG] I sent this picture to the OP as a...
Were you eating while you narrated that first video?
Hey that's Nero from Devil May Cry, you can't just go around stealing character designs.
Maybe you should try clicking the link that says resources up at the top and find out.
I've created a model in Blender but I'm having trouble with UV mapping. Does anyone here have suggestions on where I should mark seams? No matter...
I barely tapped the left arrow and he spun out of control. It's an okay start but work on the traction.
Make me something like this and you have a deal: [IMG]
I played it for all of 5 seconds before I became frustrated with the controls. Stick to WASD movement please. It's a bit of a standard for PC...
Does no one realize this whole thread is a scam?
I like it, it's very Mario 64 like.
Yeah, all I see are a bunch of primitives.
The poly count is kind of high but I'm partial to low-poly models so that could just be me.
This is a pretty fun game, you guys did a great job on it.
The article title, and the "read full post" link for all articles lead to your about page. Not the links in your navigation.