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There's probably a better way, but for anyone stumbling on this in the future, I was able to get this working via reflection: var methodInfo =...
Am having a similar issue here - it seems at one point in time this worked, and in a more recent reply to the answer it stopped working:...
We’ve updated to 1.9, but still seeing 40GB+ being used, with builds that often then fail partway through. Are there additional settings or...
This ^^^. And it's now Unity - not you or your team - that decides what the shape of that monetization strategy should be, how much a user is...
On a positive note the decision to switch to alternatives is increasingly becoming a more straightforward one for teams to make.
+1 here as well, it’s very common to need the original workflow, with a distinction between things that are more reliably be reloaded (ie,...
My only input is: 1. Being a good steward of the environment is an important and complex challenge. 2. Building best-in-class tools for...
For anyone interested, there's a great bit of history on this here. @aleksandrk Am I right in understanding that the work on variant keyword...
Cheers, and again genuinely appreciate your team's presence and candidness in this thread. Even with the fix, without major realignment from...
Cheers, I genuinely appreciate this and would very much look forward to that. Would it be prudent to guesstimate a timeline of months then for...
@aleksandrk @dnach Sorry for the ping, but are there additional updates to this? We're > 1 year from the OP and many months now in 'LTS' and it's...
Not sure of the issue here - your Host (ie, client + server) is receiving the ServerRpc and your client is not. What does your server log show?
I've not had time to play with it, but there are some bits in the digital human staging branch, including moving the skin attachment and...
Option 1: Similar to the approach you are already taking, where you have a set of colors to swap from and to, and use the replace nodes or...
Dynamic loops in shaders should as a general rule be avoided, and as far as I know not something you'll be able to achieve if you want to stick to...
An oldie but a goodie that may give you some ideas [MEDIA]
Second both the above ^^ Ben Cloward also has very nice material that's well paced and covers a large number of topics, including an ongoing...
No - I evaluated it and determined that while really interesting, in our case it wouldn't be a good use of time and resources. Getting buy-in on...
I’d really, really like to believe that. But what percentage of their cloud solutions have they nailed thus far? Is it really easier to build a...
I mean… it’s just comical at this point. Like the strategy is literally to turn the tools into a player sink. Can’t wait til they get to loss...