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We were seeing this with 2021.3.4f1 but it seems like the latest version has resolved it. I had previously posted that it wasn't fixed, but it was...
Did you ever find a solution to this?
I'm interested in this too - anyone have luck getting dpad readings another way? Or with a newer unity version?
Hi will you be supporting Apple Silicon?
Same issue on Unity 2019.4.17f1, would love to know if there is a solution.
This is a full time role on our small R&D team. Initially you would help bring a research stage 3D video codec into practical use for playback...
This is a full time role as primary developer for our BitGym app which transports users around the world as they exercise on cardio machines. We...
I'm running into this problem to, did you find a solution?
What does this mean? I couldn't find any reference to external playback in the manual.
I am seeing the same issue with 2019.3.0f6 on iOS 13 devices on metal and opengl es. I don't have URP on.
Thank you, this worked great.
This has been working great for me on iOS but when I moved to tvOS I'm running into problems when I build: Assets/Plugins/lzip.cs(509,15): error...
I'm very happy with the shader effect in the editor, but after building I realized it requires .net 2.0 full instead of subset. This creates an...
Can you post a link to the web build? Your dropbox link in the store won't load.
Mine was also fixed by 4.6.3p1
Thanks! Yes I can't upgrade yet due to some outstanding issues in 4.6.3.
Specifically the problem seems to be when the phone is in zoom mode and the app has anti-aliasing turned on. This block of code appears to work:...
Ah, cool, makes sense. I mostly just want a good music picker to appear as a modal view. And work in landscape mode. And android, if possible later :)
Hunterleaman - I just checked out your asset. I'm interested but I'm pretty hesitant due to lack of m4a support. Why can't you just instruct...
AcidArrow - I found the problem was related to the users have "zoom" turned on for their iphone 6 plus. It's in settings under display. Now i'm...