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Thank you for the kind words :)
It's out! It's finally out! After almost 2 years in development Beyond The Veil has been released and I think that officially qualifies me as an...
Once again, we draw closer and closer to the completion of this huge challenge I have undertaken. I spent the week before last designing and...
I realise I am not the best at writing updates about my game, something I will definitely be trying to do in future. I always find that by the...
Hello all! Exactly a month since my last post (by one day), and boy do I have a lot of things to upload, so give my apologies to your bandwidth....
Another month of work, another veritable pile of new features added. I'm fairly confident that I'll meet my deadline of end of August-early...
What haven't I done since last time? Wait, no I won't answer that. This is what I have actually been working on: Crafting- various items and...
Working on some more interesting area generation algorithms rather than just scattering rocks (though there is still a lot of scattering rocks...
Just a quick demo of the combat mechanics in action. [MEDIA]
Diligently working away here, I haven't disappeared! Apologies for the lack of updates for such a long time. The list of things to implement grows...
It's a very busy time for me at the moment, both with work and at home, however good progress is being made. I've had a few people play the...
I did not realise I wouldn't be posting anything again for 3 weeks, but almost all the work I've been doing hasn't been very visual- so no nice...
I think that looks better, it's definitely cleaner to my eyes!
Personally I'm not a fan of the 3D UI style, I think it might look more modern if it were flat. The blurred background looks cool, but might need...
This looks very interesting. I really like the aesthetic and the element of humour in the game. A couple of issues though- some of the scenes look...
I think A would be the least intrusive as it is more out of view for the player. C would be my next choice, though I think it's less common for...
"The Last Road" is now "Beyond The Veil". This decision was made primarily because The Last Road is already a popular android game, a play, and a...
Finally I am at a stage where I can start writing the narrative in earnest. After a good think over the christmas holidays I've decided to abandon...
This week I'll delve a little deeper into the non-combat mechanics of 'Beyond The Veil'. At it's core the game is centred on resource management,...
Looks awesome. Will there be a demo anytime soon?