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Well that's strange. It works now :). Hm. I am pretty sure I tried to copy stuff over and it didn't work before. But yeah, now I copied both...
Exactly, that's the problem. The socket library includes a bunch of DLLs. 10, to be precise, such as Microsoft.Bcl.AsyncInterfaces.dll,...
Thank you for confirming this! :) @halley & @CodeSmile ok, so silly question #2: how do I bundle a Git Repo in my asset? The GIT repo resides in...
Hi there :). I'm building a free asset that performs requests against a web service and brings data into Unity. To do this, I am using this...
Oh, thanks again for a prompt, pre-weekend response. The customer would then give my application access to their data by entering their project...
Hi again Jeff :). But then what is the REST API for? Isn't it for getting data and processing it? :). Let me be clear, I have no intention of...
Hello :). One more question from me. Does the raw data export include information such as DAU/MAU or other KPIs? Or just custom events and such?
Hi Jeff! :). Thanks for answering. Sorry, I got my brain mixed up yesterday :D. I wanted to say "application" not "plugin". It's not meant to run...
Hello :). I'm writing a plugin that will use Analytics REST API to get some data for subscribers of a Pro version. The only problem is... I don't...
Yeap. Gonna build us something nice now :).
But what do I care about mobile? This is an editor-only component I'm talking about :D. Perhaps you missed that in the topic title :D. So now that...
@Kurt-Dekker didn't know I could peer in UnityEngine.UI. Is it C#? @Antistone that's a fair assessment of the difficulty, yes. And I'm probably...
Ok, I give up :). I spent 30 minutes googling for what I thought it's going to be an "easy peasy" :D. Turns out not really. I have a long list of...
That works quite beautifully Madgvox! :). Thank you! So, I learned a nice trick AND an easy & more Unity-way of doing it. Thank you both! :)
Thank you! That's a very neat trick and informative reply! :) The use of InitializeOnLoadMethod is not related to the Editor at all. But the...
Hello :). I've built a control panel for an asset. In the control panel, I persist some settings in an XML. This is necessary because sometimes...
Thank you for the informative reply Valjuin! :) So, in other words, I should delete manually :)
But in that post the Unity staff actually says "As far as I know, there is no way. This is one problem the new Package Manager is trying to...
Hi, Jeff :). The problem I'm trying to solve is removing a package that exists in my project. Just to clarify, here are the steps I went through:...
Anybody? :)