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SOLUTION: Host and client have to have the exact same C# script code. I am making a different UI for host and client which is why they're...
If I run an RPC call from the first scene in which the NetworkManager's GameObject is created, RPC calls work. However, once I switch the scene...
How do I access the NetworkManager after switching scenes? I'm currently switching the scene with: NetworkSceneManager.SwitchScene(mySceneName);...