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(Edit: I switched back to the old v1 post processing stack so all good) I quickly tested this in unity version 2021.3.12f1 and I don't think im...
Edit: Made some progress after 7 hours but no where near finished. Think i'll be going the amplify shader editor route. Will continue on. I'm...
Oh, I found out that the reason I was getting dll errors when importing nature renderer was because I was in windows 7. Switching over to windows...
Would adding the feature of having grass scale when two terrain textures intersect be possible in the future? I'm using around 49 terrains with...
TypeA AnimeShader for the characters. Grass is Nature Renderer shader A Post processing profile tweaked to make colors and everything pop. Then...
Slowly fleshing out a new outfit with dual wielding combat. Unfinished but wanted to do a quick test to see how it felt in game.[ATTACH]
Some character creation experimenting. I fear my game is going to turn into a waifu simulator soon rofl. [ATTACH]
*This is a fix for HUD Icons* For people trying to get minimap icons to work where they end up disabled/following player, what you need to do is...
I found out the issue with baking animation and character waist being ground level. I have 2 blender rigs but both were causing that issue....
[ATTACH] When using realtime baker+VRIK for humanoid I get the waist positioning where the feet should be. Anyway to correct for this? (Can set...
Backup your project, and then go through the steps to convert your project over to Mirror. I have bad memory so I can't remember all the steps I...
I moved my Unet project over to mirror. Got an account/login system set up using php/mysql database. Had a few people login,create some...
[ATTACH] Working on outfits for my game. I'm still working on the males but it will look similar to the female starter set. Planning on adding...
[ATTACH] [ATTACH] [ATTACH] [ATTACH] Wip of doing art style experiments trying to work out what I want for my game. Think i'll take the toony look...
It was supposed to be a battle torn scene but I didn't feel like adding the battle damage and all that sooo i just grabbed a vibrant background...
I took my scythe and combined it with a Unity Chan character and an animation from Frank climax. Going to base my art style around the character...
[MEDIA] Wasn't sure to post this in programming or art lol. Just some game dev practice. The character is a unitychan character. I believe only...
Played with shaders + did more benchmarks and I think I got how everything works now. I think there may have been some weird bug happening when...
Glad it worked out for you! In regular veg studio, instancing makes my trees drop the scene fps and indirect even more xD. Indirect instancing...
Woops, didn't delete my comment fast enough ha. Figured I might of been wrong. I'll test that out myself since you might be on to something and...