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Hi, I've just checked the project supplied in your bug report against our latest internal 4.0 build. The font looked the same in Flash as in...
Asset bundles are now supported for Flash export in the developer preview. When building your bundles, you need to make sure that the target...
Here's a very quick/basic example project which shows how asset bundles work for Flash export. I've included in the project some example source to...
Try getting the path relative to your main swf, e.g.: if (Application.platform == RuntimePlatform.OSXEditor || Application.platform ==...
Yes, you should be able to load the local files. You'll need to make sure that the location of the files is added to your flash player security...
I've just tried creating a project in Unity 3.5.4 with two swc's and it compiled fine. Please can you retry in 3.5.4? If it's still an issue,...
Huangyous is correct - Raknet is not supported for flash export so you'll need to implement your own networking or use an ActionScript networking...
A few people have asked about implementing a webcam in Flash. Here is an example project which demonstrates how the Flash webcam can be rendered...
Try having each of your scenes exported to an asset bundle and loaded at runtime so that your main swf is smaller.
A few people have asked if it's possible to have a custom splash screen for your Unity published Flash games, whilst keeping the output as a...
Here is a very basic example of how to implement sockets in AS3. There are only 3 classes in this example: TestRunner.cs - A MonoBehaviour...
It sounds you have a class called Inrichten which won't convert due to an issue with method arguments. If you're struggling to debug this, try...
Thanks for pointing that out. There's an up-to-date list of what is/isn't supported in the Flash section of our user manual:...
Hi Simon, You can use asset bundles in the Flash export as they are now supported. I've attached a simple example project - If you run the...
A couple of people have asked for more help with this example so here's a working project using the code from the first post. There's a readme...
IUnityContentHost is an interface in the UnityShared.swc. This file will be output next to the swf when you build a Flash export of a Unity project.
Hi Jyri, If you have a small repro project for your particular case, please raise a bug report for this. We are aware of unicode issues in 3.5...
You can view the converted .as files, they are stored in the following folder in your project: /Temp/StagingArea/Data/ConvertedDotNetCode/...
The supplied code works fine here in a quick test. The error's build target number 6 refers to the web player, suggesting the asset bundle...
Application.dataPath is not currently supported for Flash export. You'll have to work around this for now.