A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hello everyone, I am trying to figure out a simple problem. I am trying to create a tool to extract images from a 3D model to create...
Hello everyone, I found myself with new questions on Compute Shaders. I am using SRP as a hook to write a render pipeline from scratch. I am...
Hello everyone! I am back to Unity after 3 years, a lot have changed! I am in the process of porting my rendering tech (fully custom 3D...
Hey Necromantic, thanks for sharing the code! I was curious on how to ECS and a custom renderers would work. Is your system also culled by Unity...
Hello there, on a slightly different note the file...
Thank you for all these informations Aedous! Keep up the amazing work!
Hey Nuverian, I am loving NodeCanvas! It is making my life much easier even when debugging finite state machines :) Question: I can't find any...
Hey guys, I am trying to create a texture programmatically when importing a custom file. When I drag the file in one of the folder of my...
Hey guys, I was just wondering your experiences when debugging gameplay. The inspector and all the internal unity GUI system is powerful, but I...
This is an example of navmesh that have more than 1 path [ATTACH]
Hey Nuve, the issue I have are with complex polygonal colliders that ends up to have more than one path. The GetPath is a method in the...
Actually it needs a little change - the Polymap should not inherit from polygon but has a new list of polygons, one for each polygon collider...
Hey man fantastic plugin! I've discovered just a flaw, easly resolvable. If you are using the points from a PolygonCollider2D, the array will give...
Hey guys, just wanted to thank you for this post! I've used the solution proposed here with the fix from Patorama (not sending the lastInputX & Y...