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Dude stop you made like 6 topics about it. Finish your game first, show basic features and let others play when it's done.
Didn't they delete his old thread yesterday? EDIT: You are using copyrighted images for your jump scares.
It's too slow with that :( It worked fine in another project and in both projects other than this script nothing else touched the camera..
It works now but due to wasShooting being always true after the mouse button is pressed when I move the camera it goes back to its rotation even...
Same thing >.<
It still doesn't work :/
I'm stupid and I forgot to add the old version of the script. Instead of rotationY = oldRotation I want to use rotationY = Mathf.Lerp(rotationY,...
C#
I'm interested, send me an email to trallalal93@gmail.com
Resets the camera rotation when I stop shooting so it doesn't keep doing it.
Here's the script, it doesn't work if I set wasShooting to false when I'm not shooting anymore using UnityEngine; using System.Collections; ///...
Just noticed, so many games..
Not to mention the bad text indentation, it's out of the red thing
I started to do a FPS game alone and lucky me I found a team, coding a FPS game is not hard at all if you want to invest time on it however doing...
I would like to know this as well as I'm using different files which share the same things except for values.
What do you know already?
You only use new in C#.
No, you can chose where to generate the navmesh. No problems ;)
You check the distance between the player and the box, if for example the box is 5 m away from the player and the player presses LMB you decrease...
When you press A for the first time pos has no value but you are telling the object to move to pos. It's like calling a friend and telling him to...