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Thanks for the heads up! I did write Unity that many developers are becoming overly frustrated with their constant back and forth trying to keep...
Hi Jason, it's been a while, have you been working on a new MegaSplat upgrade to support the HDRP and if possible either DX12 or Vulkan? Thank you.
Megasplat is for mesh terrains, Microsplat is for Unity Terrains.
I've used it just fine with Voxeland, no cracks.
How is the FPS using tessellation and would it have enough performance to work with VR? Does it have GPU Occlusion culling? or comparability with...
That would be awesome for 3D Scans. Also could your fluids be made compatible for sub surface scatter, metal,AO and maybe displacement? I created...
Vegetation Studio Pro can work with Voxeland, I've set it up myself. Denis is just stating that he didn't make any particular integrations for it...
Thanks for the info! I think the holes could be done with a screen space effect but I've seen meshes rip like nothing at various points with the...
@arkano22 Would you be able to add a feature for characters that allows the softbody physics to be determined by the character's default weight...
I hope you can add waterfalls like this or better [MEDIA]
It seems other companies seem to extract depth from luminescence values, from normals or a combination.
@winning11123 I've got in contact with 3DFlow (photo scanning software) since they have a new beta for displacement texture export.. I requested...
No problem to test with VR using my Vives. Looking forward to the demo!
Just checking in for an update on VR SRP and a preview with Christoph's textures. Any new developments? I didn't understand the Mega texture...
@jbooth Hi Jason a few of us here have been inquiring if you would be willing to add direct support for @winning11123's SSDM Although maybe not a...
@winning11123 with your new system will you be able to store painted data in its own splat file? One of the main reasons why I was hoping for...
I don't know how Gaia uses height maps.. Unity terrain brush has height maps but as for Voxeland it would be system maybe like Megasplat or use...
@Wright Easy & customized GPU accelerated Smooth landscape using tessellation with a height map to control the shape of the entire landscape with...
@winning11123 Thanks! I was using linear differed and switched to forward but forgot about switching Gamma also as I normally don't use it....
That's very hopeful to hear! Also very important - multi display/player support.. would having two different camera views simultaneously currently...