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Ah yes... thanks. Was indeed on iOS 12 devices over the weekend. Works as expected on iOS 11. Got a bit mixed up with errors that occurred on the...
Hi, I'm receiving tons of kFigBlockBufferUnallocatedBlockErr errors when recording audio on iOS devices resulting in choppy recording. To start...
Yes, I'm seeing the same thing. Happens when using a canvas with a screen space camera. Filed a bug report: case 809229
Main tools - MonoDevelop/Xamarin Studio - Sketch - Triumph - SourceTree - Xcode Occasionally - Photoshop - ScreenFlow - Final Cut Pro - Modo
I didn't submit the reports publicly as I don't feel that something that is broken should be voted on, it should be fixed. But just before GDC I...
Hi, I've been seeing this for some time as well, and reported it a couple of times. It makes using U5 in a production environment unbearable....
Ah, well it solved some shader problems for me that looked similar. Guess they were not similar after all.
You now need to multiply the o.Albedo by the alpha: o.Albedo = {your fancy color stuff} * c.a;
I did a quick hack at the Unity side in the first scene that loads. It seems to work for me. IEnumerator Start () { // HACK...
Hi @harmless, I ran into the same bug. I've used this bit of code to deal with it for now. IEnumerator Start () { // HACK to prevent...
Hi @prime31, I did some more investigation into the Game Center dialog white border issue. You say that it is something Apple related, but I...
Allright, thanks.
Hi, Just like @lightbringer I'm now getting a grayish border at the bottom go the Game Center dialog. I'm using GameCenter_2011-09-06. [IMG]
Hi theinfomercial, I experienced the same missing and messed up polygon problem when exporting objects using the FBX 2010 exporter in C4D 11.5....
Hi twitchfactor, Thanks, yes, the rainbows are dynamically generated. On the iPhone you have to actually draw the rainbows on screen to move from...
Hi all, We've been working hard on our latest game: Rainbow Raid for the iPhone. Rainbow Raid is a platform-esque game for the iPhone and iPod...
Also noticed that the 2010 exporter doesn't handle multiple materials per object correctly (in my tests at least), while the fbx 6 exporter takes...
Hi tomvds, Did you ever find out what the problem is/was? It looks like I'm seeing similar behavior: a reset of animation states after...
You can download the C4D 11.5 demo, it is fully functional for 40 days. I did a couple of quick Joints test, and it looks like the exporter...
Ah thanks, No need to panic and press the "system format button" then. If I come across a bit more substation information about the file...