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Awesome, works like a charm. Thank you Daniel! If someone is interested I added the Dropdown type to the code: using System.Collections; using...
Same problem for me, as soon as I duplicate a button, all of the others buttons inside my Canvas stopped working… Does anyone have an idea to fix...
I have already tried that but it's not more efficient, unfortunately… I was thinking of using a low-level graphics library, like GL and GL.QUADS...
Hi there, On my Mobile Puzzle game, when you navigate trough the stages on the main menu, the elements of the levels are shown in the form of...
Today PIVOTO is featured in "New games we love" section of the App Store! This is awesome :) [ATTACH]
Thanks a lot :) I started the project in March 1st of this year, at this time I was still working (half time as a web designer / half time as a...
Thank you! :) I created a "Gameplay features trailer" in order to help understand the basics and mechanics of the game in 2 minutes (because the...
[IMG] An inventive puzzle game combining reflection, speed and dexterity. Explore more than 180 unique and challenging levels. In this elegant,...
Good news, thanks a lot :)
Hi elbows, thank you! And yes, I'm aware that you are not the dev and I do not want you to think I'm pushing you, it's good if you can test it,...
Yay, good news! Do you have a moment to try it on iOS ? I really need to know if it works before buying. Thanks a lot in advance :)
Hi @Musiu-Bar, Your asset looks amazing, I have the same question as Raspberry: does it work for both Mac OSX and iOS ? Thank you.
Hi, I have a simple XML file listing all my levels: <Levels> <Level isLocked="false"> <placeholder></placeholder> </Level> <Level...
I have the "Unresponsive Keys" problem even if I build the project… And move the keys commands to "Update" does not solve anything. :/
Hell yeah!! Can't wait :D
Yeah, nice ! Can't wait :) Thanks
I found the solution for the Running state : This is the same as for the Walk, except that instead of going into the "AirTree" go to "SprintTree"...
@Archania : Thanks. Yes, it would be nice! It work for when the character is walking but there is still a problem when the character is running....
Ok I found the answer : Simply tighten the delay between animations "Landm" and "MoveTree" (in the Animator -> AirTree) It's as simple as that....
You can find the Ninja source in Blender format. Location : "_CharacterSystem/Character_System/Ninja/Source/Ninja_source.zip"