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Thanks for the quick reply! I already tried that option but it makes no difference. I also tried to get the mesh and RecalculateNormals(), but...
I want to import an OBJ with trilib2 but I have an issue with the smoothing angle. The option AssetLoaderOptions.SmoothingAngle is not taken into...
I downloaded the new version but I still get the exact same error (DllNotFoundException: Unable to load DLL 'assimp': The specified module could...
I'm developing for UWP with VS2019, in order to use the windows.storage API I need to use the #if NETFX_CORE preprocessor directive. [ATTACH]...
Ok I found the culprit: In the scripts I added I used a DLL that used conditional compilation symbol to exclude ICloneable. But it seemed that it...
Yes I'm positive, the commit shows that it's only a couple of scripts that I added. No I don't have any errors in the console, it builds just fine...
No I didn't touch it. Anyways how could I check it, because something went clearly wrong, because comparing the 2 versions (the working one and...
We have an issue building an application for the Hololens using 2017.4.3f1 with .NET backend. All the previous builds worked fine, but now we are...
Sorry for the delay in the reply, but after some tests we managed to solve the issue. In the DLL we were using the "NETFX_CORE" directive, and...
Since it's not possible to upload the whole project in the bug report, I was building a blank project to show the problem I mentioned. But I run...
If that's the only way I will do so asap
The settings are shown below: [ATTACH] But the error appears after couple of seconds, so I don't really have time to change settings. If it can...
I get this error when importing a simple DLL inside my Unity project. The DLL is built as a Windows Universal App. It worked fine when using the...
Thanks a lot for the clear reply timke. That's really something I didn't understand, now I get it.
Hi, I'm building an app for Hololens and I have the following error: error CS0234: The type or namespace name 'Storage' does not exist in the...