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After upgrading my project from 2023.2.x to 6000 beta a lot of models are now unable to generate mesh colliders. The console are flooded with...
The issue is present in the latest release 2023.2.9f1 (starting from 2023.2.7f1) as well. The maximized window neither capture cursor, nor recieve...
https://forum.unity.com/threads/unity-2023-2-crash-when-ever-i-try-to-bake-light-map.1515155/
I have the exact same problem on 2023.2.3. My GPU is AMD Rx 470 4GB. The editor just hangs for a while, and then crashes because the GPU driver is...
PixelDough, https://forum.unity.com/threads/2022-2-b14-light-settings-cannot-be-adjusted.1359481/
Still not fixed in B16 :(
Same problem in HDRP. With Built-in RP it works fine. Upd: I also can't change some values of reflection probes (hdrp)
Partel-Lang, how to instantly apply saved position\rotation\force to rigidbodies of my AI agent with PuppetMaster component? I work on a save...
How to fix it?
Same happens to my scene when I try to bake light probes.
I have doublesided windows as 2 separate meshes in the same place. One of them looks dark and has no highlights. Shadows are disabled for both,...
Hi, Mr F. Is it possible to have indirect and shadowmasked lights at the same time? Directional lightmaps are used only with Full lighting mode...
So will you add this option? Definitely yes! Will it be included in 1.4?
Yes, I know. In this case there's no more than 4 overlapped lights so all of them must be baked as usual. Am I right?
Shadowmask areas now looks good like with PLM, but again no more than 4 lights.
May be :) It's a simple scene with a plane and several point lights for quick baking lightmaps. Thanks again!
guycalledfrank, thanks, it helped, but I ran into another problem. Shadowmask is bigger than a point light range with Bakery (top), and with PLM...
Nice job! Yes, please send me the fix. Thanks!
guycalledfrank, there's something wrong with the shadowmask mode. The first screenshot is Bakery, the second one is progressive lm: [ATTACH]...