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The asset didn't work as I expected.. And what you wrote is untrue since I just received a refund. It seems you didn't read the thread. Hopefully...
I have kindly asked the publisher to send a ticket to Unity for this same refund. I think this helped me, but I am not sure. Within a few days...
I purchased an asset January 25th and asked for a refund few days later after I gave up hope that this asset can accomplish what I need it to. (I...
Is it impossible for me to know the list of files and their exact size in the build?
Thanks for the explanation! I based the conclusion about splash logo taking 2.7MB on 2 things. 1) Following the docs about detecting build size:...
Dear Karl, in the game dev world, when making a WebGL game it is extremely important to pay attention to the size of the build. The player will...
Unity was able to reproduce the bug and has created a ticket for it:...
Hi, this is an extremely helpful tool! I use it on all of my projects. I want to check if there is any possibility of it making a mistake?...
SOLVED: WebGL decals work! Yay! What fixed it for me was changing the color space: Build Settings -> Player Settings -> Other Settings -> Color...
There is no need to reiterate because for my specific report - the 2.7MB is in the build. The bug can be easily reproduced if you wish to try it...
I am using Unity 2023.2.7f1 and URP 16.05 Post processing is turned off. I tested WebGL and Mac build, too many unneeded files included (see...
I upgraded from Unity 2021 to 2023.2.7f1, never used PRO. But size of Splash screen was definitely not even close to the 2.7Mb that it is now....
Howdy! I just purchased your asset. I am looking to replace my current decal solution and yours looks like it will not only replace but also...
This has happened to me so many times... now I finally decided to google it and this was the first result. I am not sure how to log a bug - is it...
[SOLVED] UPDATE: Removing Library folder of Unity cause rebuild of the project and the shader was loaded & compiled normaly. Hello @Arkhivrag...
I think I found the culprit. It is an easy fix inside the JellyMesh.cs. The autoConfigureConnectedAnchor was set to false AFTER setting the...
I have recently upgraded to Unity 2021.2 (from 2021.1) and the reference points' localPosition (joint.connectedAnchor) gets reset. It initialises...
Confirmed - working in 2021.1.0f1 as well!
P.S. having same problem. Uniyt 2021.1.0f1
Thanks a lot for your detail & quick response. Duly noted :) I think best for me is to go back to my old decals that work as I need them. I'll...