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This game is simply an infinite runner, spawning new floors and removing old. I have changed the gravity to -78.48 to make the car jump how I...
On desktop (not mobile), I am trying to get image from webcam, modify it (currently just completely flip it), and then show it onto a RawImage...
In my editor, my current method to add abstract classes to a list of the base class, is to manually make an enum and then to make a button put...
Thank you. This is beautiful. (And no, Action and what inherits it- do not inherit from Object or Monobehaviour thankfully)
I tried a basic button to just add a [new AddItemAction()] (that inherits from Action), to the [List<Action> Series]. While it does add a new...
I purposely upgraded to 2020.2 early, because I need the reorderable lists and it is so far the easiest way since. I have a class called...
Because it turns out that my whole project was screwed up from the start. When you follow one bad tutorial, and you never learned the right way,...
I guess this fixes it for now for what interaction I was looking for. After some searching, I found that there is a bunch interfaces for IPoint,...
I just tried using OverlapPoint (thanks for steering me closer to the right direction), but it had the exact same results as the prior method...
I was trying to check if mouse is over an inventory item, but it did not working doing just doing a very basic void OnMouseOver() {...
Now I am stuck in 1.1.0,I cannot downgrade or remove and go to 1.0.0, as it keeps giving me the error for "IInputActionCollection2" not existing...
Update: I am now not getting any input recognized. I followed a tutorial that took a very deep google search to find and came up with this stuff....
First off, yes I know that 'hold' for interaction type is "hold for x time, then goes off". I am using the new Input System for really the first...
Is there a way to create a folder in the Add Components popup, like how urp/lwrp shaders can be done, to clean up the Scripts folder? I have a...
I have read about 'ambient light', but can never find it. And using multiple directional lights to fill the scene creates halos on the planets...
I am working on a space traveling game, and one annoying issue is that I do not know how to make the scene light up everything to a minimum (Say...
I followed [this] youtube tutorial to get my Oculus Quest to actually work and run (I tried the official course by Oculus for Unity, but it is...
I have manually checked over every script file in Visual Studio, but no errors there. I am stuck with 2 invisible errors that don't clear away,...
2019.2.9f, it was started quiet a bit ago...
All I did was save an image, edit a script, and then save the script. And all of a sudden, Unity started giving empty errors in the log, and...