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From https://docs.unity3d.com/2023.1/Documentation/ScriptReference/Unity.Jobs.IJobParallelFor.html I gather Jobs having a non-ReadOnly...
line number installs; // fix: replace by sales (per game/iap) cheap Steam games costing $3, $.2 is about 7 %. Steam taking 30%, 7%...
I'm working with built-in but when extracting the material from the imported SpeedTree and remapping the material from that to the extracted one...
using SpeedTree Modeler 9.5.1 and an Indie license, a SpeedTree exported using the "Unity 1 draw call" preset, imports at least shaded, but the...
a SpeedTree exported from the trial version ("random polygons get removed", for evaluation purpose) of SpeedTree Modeler 9.4.0 imports all black...
i corrected normalization. I wonder where the tile observationability comes from: my code is per pixel? The point light itself has a max range...
@halley by "up" i mean the editor scene world up direction in which a mesh face/vertex normal might point as a shader vector data. I thought...
oh, i did forget to normalize, both lightDir and viewDir. I did not intend to account for attenuation. On the matter of passes for each point...
Thank you. Your answer raises more questions for me than it answers :) First, I thought float3(0.0f, 0.0f, 1.0f) is CG/HLSL Shader equivalent...
I thank you very much! Here's a code snippet, it is being used in both Base and Add: fragment shader: (the vertex shader creates a 2D wave upon...
reminding bump
Hello, Unity Editor world up is Vector3(0.0f, 1.0f, 0.0f). If a mesh face/vertex normal points in that direction, what is its float3 in a...
Hello, i found some threads asking about something which encompasses the former but not explicitly: Is an or are instruction present to be used...
voting for this
[ATTACH]
Hello, i didn't find this asked: vertex distortion output of 1 Shader/Subshader/Pass/Material shall be "The Mesh Geometry" of another...
Hello, I have another issue of the type https://forum.unity.com/threads/open-source-modtool-mod-support-for-unity.442185/page-3#post-8234055 but...
Hi, i haven't used the Input Manager for a while but for a new Unity Project it still is the default input method. The Sensitivity from my...
Performance comparison of 2023.1.b7 to 2022.1.b10 using https://forum.unity.com/threads/coroutine-alternatives-benchmarks.1249204/ Result:...