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I have a 2D platformer (using OpenGameArt sprites), where the character needs to be able to crouch AND be able to press crouch and jump in order...
A little late, but I wanted to say thanks for that code again, @Kurt-Dekker . As it happens, I ended up using my own bodged-together routines for...
Seem to have solved this problem by setting the Geometry Type to 'Polygons' on the CompositeCollider2D of my TilemapMidground (generic terrain)...
I'm looking for advice on the best way to make one way platforms for a 2D game. I'm using a platform effector, but if I make a platform out of...
Thank you, that's very kind. Collider2D.Cast is particularly helpful!
Resolved, my problem was that I was placing the Boxcast in an if statement, where it doesn't return a bool.
Currently trying to use a Physics2D.Boxcast to return an array of touched items, as seen here:...
Hey folks. I'm currently working my way through the example project found here and am currently attempting to replicate the project's Input...
Thanks @Xiangting_Su ! I appreciate those details! I appreciate that the documentation was built to support the workflow the tools were primarily...
My vague thoughts on this atm... I need to know how to interpolate through an array of Vector3s. Imagine I have a trail of Vector3s spread out...
Thank you, @chemicalcrux ! Yeah, so I need to figure out how I assign placement depending on the PositionHistory as a whole. I'd intended limiting...
I... don't think so, Kurt...? Any code that affects movement happens in Fixed Update, so that's 50 times per second. I've identified that the...
Oh, I'd posted the code in the links above - sorry, some folks like this on pastebins, etc, sometimes it can be tricky to know what the local...
Goddamn, it seems that way, don't it?! Thanks so much for the example code. I've a lot to absorb there tomorrow. Thank you, Kurt, you're a...
Hey folks. I'm working on a basic version of Snake, where the body parts follow the player head position using a Vector 3 List of positions (every...
Hi @Xiangting_Su ! Well, as stated in my posts above, the issue was not that I wasn't using the Sprite Renderer, it was that I wasn't using the...
...As it happens, the problem wasn't to do with the Resolver. Instead, I needed to put the Sprite Renderers that would display the sprites on a...
Hey folks. I'm trying to get a set of about 18 different sprite sheets (128x128, with 9 sprites of 32x32 each per sheet) working as flipbook...
I should say, btw, there's a ton of other uses for Addressables other than the examples I gave above, it's a very useful technique at a certain scale!
Aw, that's very nice of you! "Fall down seven times, stand up eight", as they say. =) Nah, was just annoyed I'd chosen to learn about this...