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Hi, When you bake a NavMesh the reference to the NavMesh will be stored along with the Scene, and it will be loaded when the scene gets loaded....
Excellent!
Hi, Your bake agent size looks very small compared to its' actual size. I recommend to set it to something that represents the agent dimensions...
Hi, There's two factors which affect this message, agent size (and voxel size), and the vertical dimensions of the level. - What is the vertical...
@Wahooney (Chiming in as the other guy working on Unity AI) Quite a few people have requested to allow to create a navmesh to be stored in a...
NavMesh supports additive loading in Unity 5.
Making levels random so that there is still design and story intent and playability constraint are satisfied (i.e. some items are in right order...
You're correct, only one agent can use an off-mesh link at a time. In order to make the agents to select other than the nearest off-mesh link,...
The trick is to reconstruct the rotation of the camera each frame instead of using the previous transform. using UnityEngine; using...
I have seen this being done in two ways in pro games: 1) level design, 2) game design. 1) Level design: the difficulty is annotated into the...
My example assumes that your maze has a mesh collider, and that you are controlling your player using character controller and that the script I...
The public variable: public var bumpSound:AudioClip; Will appear as a parameter in the editor UI when you add the component. Just drag a sound...
AudioSource.PlayClipAtPoint() is easy way to play one shot sounds. Below is simple example in javascript how it can be used to play collision...
Hi bopa, I made a small test project which should allow you to see how to draw multiple scribbles and draw them using line renderer, if the...