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Hello! I am having an issue on my project after upgrading it to 2020.2.4f1: the Package Manager's prompt keeps reappearing, seemingly doing the...
Okay, you had the right trick there : using a concrete class as a base, use a generic class inheriting from it, then use concrete classes deriving...
Initially, I wanted to use a generic class to have that : public class CharacterController<T> where T : Character { [SerializeField]...
Hello ! In my project, Heroes and Creatures are both a type of Character. To represent this, I use a Character class from which the Hero and...
I searched for this information for quite a long time and indeed, it was quite difficult to put my hands on it. Thank you for the heads up !
I've got the same issue, but I didn't find out how to solve it, despite trying to tweak some parameters.
Thank you very much for this hint ! +D
Hi ! I'm searching for a solution for compositing textures. I would like to let the player be able to customize his character at runtime by...