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One thing I noticed was that I was ending up with two gameobjects in unity when using Instantiate, like this: GameObject playerGO =...
Found what I was looking for! enemyAsset.enemy = unit; Thanks a lot for the help! :)
How do I supply it to the prefab though? The one I supply to CombatManager is not used at this time. Instead I am using the one supplied to the...
So how can I assign these values to my Enemy class? What I would like to do is to pick a random ScriptableObject out of three, then assign one of...
Hi, I'm a bit new to Unity, and I'm struggling to "create" a ScriptableObject at runtime. I want to create a gameobject, then assign that...