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The game's UI was designed for 16:9 is the main reason, it is kind of too late in development to rework the UI to work with more aspect ratios so...
I recently opened a bug (case 1354081) for a problem with exclusive fullscreen. When setting the resolution to the highest supported 16:9 ratio...
This seems to be a PS4 only issue so we are going to move to their support forums. Thank you for all the valuable information though! Sorry to get...
So I updated the memory profiler to 0.2.6 preview 1, I took a snapshot and was still seeing the 16 MB Native memory. I then took all of the...
Well I tried to investigate an editor snapshot, but was foiled by the following errors [ATTACH] Either way, looking at the Monobehaviour usage of...
These snapshots come from a PS4 build. The classes posted above do have a lot of public fields referencing others. The .cs file is about 1800...
They are all marked as System.Serializable. Lots of classes that can have references to other classes. [ATTACH]
Hello Martin, So I do have some screenshots, but I can't really provide code at this time as it's under NDA and I would need permission from the...
Hello, So recently I've been using the Memory Profiler to get a better understanding of our games memory. Occasionally I run into a handful of...
Hello, we are currently using RTP3.3p with no tessellation, but when we enable gpu instancing the terrain becomes invisible with no errors. Any...
For us this appears to be from fragmented memory.
We are also seeing an increase in 300 MB whenever we load async, but that 300 MB isn't being cleared and just consistently adds to Other->Objects...
We resolved this, we had thought the addressables had crashed, but they take like an hour to build.
Hello, first time posting so be gentle. We're currently having some trouble with the addressables system after upgrading to 1.6 (Unity 2019.2.10)....
Thank you so much, we recently upgraded a project from 5.6 to 2019.2 and one shader that was accessing the normal maps directly (not using the...
Did you ever discover why the normals were being packed as (1,g,g,r) instead of (0,g,0,r) like @bgolus had mentioned before?