A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
you can try to use PlayerBuildInterface.CompilePlayerScripts
After upgrade to .Net8, will all the codes follow the .Net coding style? runtime/docs/coding-guidelines/coding-style.md at main · dotnet/runtime...
1. What happened version:1.7.2, bug reason:TimelineUtility.GetBindingPairsFromDirectors Timeline window error when diffrent control track control...
Hello, thanks for the detail answer, I use profiler and see File.Open first open a material and then open some Library/Artifacts files, and the...
Hello, any api can do a operate like preload in Editor or Runtime? If has this api, i want to place it on a loading ui to prevent visible...
same as you
Hello, when will fix this bug on unity 2020.3.x?, Thank you, waited several months. BuildPipeline.BuildPlayer throws "The build cannot be...
build with standard build pipeline(BuildPipeline.BuildAssetBundles, assetBundleName: prefab.unity3d) Append Hash [ATTACH] build with...
I test Scritable Build Pipeline with (CompatibilityBuildPipeline.BuildAssetBundles) and it has not problem
Unity version:2020.3.23f1 Ready: a picture and a RawImage Prefab dependent on the picture [ATTACH] A Build Script: public static class...
Hello, Is the problem founded? Same problem when packed the TimelineAsset in diffrent AssetBundle.
Or pop up a window need to exit previewMode before 'Apply All' on prefab
Timeline Version:1.6.2 Unity Version:2020.3.11f1 Both ClipEditor and TrackEditor didn't trigger OnClipChanged or OnTrackChanged when list element...
Hello, the odin inspector attribute can use on the ClipAsset(PlayableAsset), such as [HideLabel] and [LabelText]. But they doesn't work on...
Hello, i find that director component do this yesterday, and i find that I am difficult to know is any unused bindings by code, I want to check...
Can Timeline don't keep the unused bindings when I copy a timeline asset? It will arise asset bundle have many unnecessary dependencies in a prefab.
Thanks a lot, I will upgrade to the newest version.
But I see the known issue still has this problem [ATTACH] so i want to know can the 2020.3.14f1 fix it.
Hello Can it Fix in 2020.3.14? I wait for server months fixed on 2020.3, but I can't see the sure date. Thanks
Hello,i report the bug, and they become won't fix when in Unity2019.3 I create a unlit shader,and modify to this property, and it's ok. but in...