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thanks a lot for the explanation, i will test it after few days. now im making big part of level - racing lap with decorations and then will try...
ok, thanks a lot, i understand, that i need to make a big part of level and try to test it. im making in right now via fbx exporter and seems,...
yes, ps vita can make only static batching, so, i marked all roads and object as static and i have not many dc.
thanks. i dont have a problem at test level with simple prefabs. but im dreaming about semi-openworld game and trying to understand and find a...
Good day, im working at racing project at unity and now optimising a game. Game running at psvita, also at nintendo switch, xbox one and pc. A...
[IMG] Bakery is really cool, setup like vray, fast and without tons of re-renders. [MEDIA]
great! thanks.
sounds nice, at what version?
at editor. i will test it at build few hours later. i cant repoduce this lag, but looks, like its sometimes coming, when you select weapon of...
[MEDIA] made few tests, pack can look really great. can you check 0:47, sometimes i have a microlag at switching weapons or firing. can i solve...
it's my own modification, but it was very simple to add. this pack uses typical 2 camera system, but i made changes without problems. its not so...
[MEDIA] nice system. it was very simple to understand the logic and add some new features, like 1 camera setup and true shadows at weapon. is...
thanks, man, your project is good as start point
great, nice feature
thanks, smaa looks good.
your setup seems right, did you changed material of hands and weapons to fpv_standart shader?
hi. i wanted to ask - there are any solution with antialliasing for this shader? i tested temporal aa and it caused some glitches at weapon, fxaa...
my tests: enlighten vs Progressive lighmapper [ATTACH] [ATTACH] settings the same, but time is different. about 20 sec for PL and about 40 mins...
thank you a lot, i watched your videos and started to work with PL too and its simple and fun. you parking scene is really great.
check this thread: https://forum.unity3d.com/threads/tactical-shooter-ai-asset-store-pack.305971/page-23 there are some solutions about custom ai...