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Any news on this?
Because the window receiving the events for Unity is the background window. I don't know if it will work when unity is added as a subview, but it...
@ROBYER1 maybe someone can correct me, but with Unity > 2020 I don't think you can do that anymore. I just run it in fullscreen and my camera...
Hi, your blenshape are modifying the original ratio of length in the bones. That can't work without re-computing the entire skeleton. What you can...
Hi, I tried to use any HDR environment, and it seems that the indirect diffuse is correct for desktop platform but not on iOS. You can see...
Hi, I have an asset processor pipeline taking multiple FBX and merging them as blendshapes into a single SkinnedMeshRenderer. When the mesh is...
puneetmahali You can do that by exposing Unity delegate to iOS, that you call with Swift Gesture. However, I would recommend against it. To me, it...
You need to register a delegate that will listen to `onUnityStateChange`. The call to: [api onUnityStateChange:[NSString...
Thanks @TrickyHandz. It makes sense, but sounds highly inefficient. I perform the morphing at runtime, with morphing info coming from a server, so...
Because I will need to duplicate the entire memory :/ I don't know how the blendshapes are stored anyway in the GPU context, so depending on that...
Hi, Is there an easy way to reset the editor's cache for blend shapes? Basically, I have a script fetching data and applying a blend shape at...
Is there any API to remove a blendshape? It seems that it's only possible to add some
If you use SwiftUI, I made it work: https://stackoverflow.com/questions/58893862/swiftui-and-unity/65827912#65827912 It's a gross hack for now....
I personally could run easily the package from the UAAL github repo. I tried to create my own integration in Swift from scratch. I can call...