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@BasilUnity Are you even taking this seriously? To start off I cannot install any new version of Unity with the current Unity Hub. They just start...
Same issue in 7.1.8 in URP, tried to set the map as Default unchecked sRGB then Normal map but they don't work. Adjusting the strength does...
Thank you for your answer! Is this valid inside the job? var cellParallelWriter = cellArray[index].AsParallelWriter();...
I need help with parallel writing now. I made an IJobChunk and schedule it as parallel but I will post just the relevant section //hashCode is a...
In terms of performance, is 1 going to be slower than 2 for many lists with many elements?
God damn forgot about the value return of arrays... Thank you!
Hi! I need help with UnsafeList. I have a system that needs to use UnsafeList but the behaviour is very strange. The code is here: public struct...
Is there a parallelized sort for NativeList or NativeArray? The normal sorts are running on the main thread
Hi! I read the docs over and over again and I don't get why I get this error for my SharedComponentData declaration. public struct CellSize :...
Thank you for this very helpful answer! Didn't know that, also mb I forgot to include the diagnostic tool. Remark: MyPhysics.cs:347:38: loop not...
Hi! I am a beginner in DOTS and I have recently watched the Unite Copenhagen talk about Burst intrisics and made me very interested in SIMD...
An entity can be in multiple cells. Ok thank you for your insight. Something I would want to know is if SharedComponents can be changed on a per...
So what I am trying to do is to implement a very basic collision detection algorithm. I am trying at first with spatial grid partioning and then...
Thank you for the info, regarding the implementation do you think it's good enough? If you have a better solution please share it!
I may not understand correctly, but sounds like what I said. This is what I have implemented right now and to me seems to be what you suggested....
Hi! I am beginner level in DOTS and I wanted to create a grid of cells which themselves can contain an array of elements. Since NativeArray...
Hi, I am pretty beginner at Unity DOTS. I want to make a very simple AABB broadphase system with dynamic resizing of the AABB's based on...
When are we going to get fully DOTS rendering? Atm having RenderMesh with a reference to a UnityEngine.Mesh is a big limitation to me.....
Are you going to make physics compatible with parenting? Everything is a mess with parented objects and it would be a shame to have to undo...
Regarding creation workflows, atm there is no full DOTS scene control during playmode like the traditional hierarchy for OOP. For example, if I...