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Thanks, good to know I'm not missing something. I completely understand that it might be complicated to add that, but if there's ever any change...
This came up regularly in a few projects in the last years, and now it's that time again, so I wanted to double check: Is there a way to change...
I was able to narrow it down, it's reported with a small repro as IN-43433. It happens when a capsule collides with a box using the flat part of...
Not sure if it's the same issue, but I'm also experiencing strange behaviour of 2D physics on iOS builds specifically. In my case, kinematic...
Is there a way to get the name of the USB device/s that is/are used as a keyboard? I‘m trying to detect if a specific keyboard is connected...
I'm experiencing the same problem (same unity/macos version, M1 Max), with just Burst 1.6.5 installed, no DOTS. Have you already submitted a bug...
Found the issue, it was caused by the reference image library (with around 10 images) of my tracked image manager. It seems to upload the library...
New user here. Is it normal that it takes around 1-2 minutes to connect every time I enter play mode? As soon as it is connected, everything run...
This tool looks very useful, but we're using object tracking in our project. Is it still not supported?
Ok, it looks like it's not a unity-related issue. Instead it's caused by DNS blacklists in the network of our office-building. It causes some...
The iOS build fails when trying to upload (?) symbols. The build failed with this error message: "Please provide an auth token with...
@ryanc-unity are there currently any issues with the service? We had problems on Monday, then it worked yesterday, today it's broken again.
@Yury-Habets any update about this? It still happens in 2019.3.9, what's the roadmap?
Great to hear you‘re aware of these issues, thanks for answering. In that case, I‘m looking forward to see updates!
Update: Getting the selected entity is actually not that hard: using Unity.Entities; using Unity.Entities.Editor; using UnityEditor; public...
I've been using the entities package for a bit now. Coding works reasonably well, but the editor debugging tools unfortunately still really...
I'm trying to convert shared components, but I'm encountering some issues. Aside of the missing implementation of GenerateAuthoringComponent, I...
Yes, that's a way to do it. I just thought it's generally more perfomant to do it not touch each entity independently. Thanks for the...
Is there a way to add a buffer to a group of entities with an entityQuery, like for IComponentData components? If not, is it planned to add that?...
Any chance to get a mac version of this? And are there any plans to publish the old screen/resolution selector as a (cross-platform) package?