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Hello there, I have branched a project, which compiles fine in the main branch. The new branched project compiles fine for iOS on Unity Build...
Git it. Input events are not registered on dinamically sized TextMesh. It is only registered within the initial dimensions of mesh set in editor....
There is no way I can get links to work... Camera is found, mesh too... Still nothing happens when clicking on link. OnPointerClick is never...
WTH do I have to create new profiles every time the certificate expires?
I'd be happy to join your discord but the invitation link is not valid anymore.
I am struggling finding a way to change programmatically size and color. Behaviour class only accepts enabled prop...
Hi there, I need to implement a vu-meter on a 3D object sending a spatialized sound. Reading the AudioSource spectrum or sample, it gets...
Oh... checking if this fixes my horrible headache... It does! Thank you very much indeed!
Exactly what I was looking for, after spending hours on "How to pass a method as parameter". Thank you
More fun: The git pushed project (without Library, that doesn't reopen on my local machine), compiles perfectly for iOS on cloud build. Hence if...
Hello there, I am quite new to Unity, albeit not new to git and svn. I was going crazy with unity and git, then realized that my project does not...
I do want to scale 3 axis at the same time... is there a way to do it?
I think I solved this adding: [DefaultExecutionOrder(-1002)] To classes in the referenced namespace. Weird though error was reported only building...
Building or running the project locally does not trigger any C# compilation errors. building on Cloud Build for iOS triggers: [Unity]...
Gotcha, my fault. _clip = DownloadHandlerAudioClip.GetContent(www); Should have been _clip = (www.downloadHandler as...
Hi, I am having issues with this feature. If I wait for isDone then it starts playing, if I play let's say when it is 50% loaded I get htis error:...