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For those looking at this thread nowadays, this solution no longer works. Instead, use AndroidExternalToolsSettings.sdkRootPath
In the end, I was able to update our Enlighten lightmapping script to bake the lightmaps in Unity 2022, resulting in different...
Well, upon further inspection, it looks like some of the objects are getting the correct part of the lightmap rendered. Specifically, those that...
Hi there, I have recently upgraded my project from Unity 2017 to 2021/2022 and it appears that Renderer.lightmapScaleOffset is behaving...
Thanks, I found the adb service in my Task Manager, ended the task, and that fixed the uninstall hang!
:D:D:D Thanks for sharing this! My project uses Unity 2017.4.40f1 and I get a black screen at launch on newer versions of Android OS when I build...
Would it be possible to get a full list of the recommended exact versions of Unity, SteamVR, and other libraries that work well with release 0.1.1...
Great to hear that this is under active development, but I would also like to hear if and when there are any timelines surrounding this....
I have a few more thoughts on the documentation for templates: Under each of the RP previews, it lists some features. In one of those lists it...
(This is a re-post. I posted this in the wrong spot because I was confused about the difference between a Scriptable Render Pipeline and a Project...
Hey again. I've edited my original post with a collection of all my thoughts. I think I've addressed where I was confused and why. I hope it's...
(EDIT: I've reposted this on the Template Feedback thread, since this post is all about my confusion on templates, which I previously had not...
Yep, that was it! When the HDRenderPipelineAsset.asset is assigned as the Scriptable Render Pipeline Settings under the Graphics Settings, the...
Hi there, I'm trying out the new 2018.1.0f2 HD RP template preview and am struggling with a setting that keeps getting reverted every time I run...
I forgot about this! We ended up ditching the feature because it took away from the fun of the game. If I remember correctly... I was planning to...
Hi there, I'd like to save a RenderTexture before it becomes lost (due to "loading a new level, system going to a screensaver mode, in and out of...
Using Unity 5.3.4p3 I was having this problem. Uninstalling Unity and installing Unity 5.3.4p5 fixed the problem. I believe it was not the update,...
Hmm... I remember there was a bug listed somewhere that objects would still block indirect light, even when "Cast Shadows" is set to "off". I...
Hello! In our game we switch lightmaps at runtime. We also do this after performing a static combine, so it's important that each of the...
Hello, We're finally porting our mobile VR game over to Unity 5 and have run into a problem "caused" by the LightmapEditorSettings.lockAtlas...