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As title says, I have 2 gamepads connected. I'm using a custom Player Input "Input Actions" with "Generate C# Class" toggled. I have a move...
[IMG] I have been exploring using UIToolkit for runtime menus and I love it. I find it so much easier to use and the results prettier than Unity...
+1 interested in support for Fishnet ;o
[IMG] At certain angles I get an ugly white reflection on the terrain. It’s a mesh terrain using URP, tried changing some options but nothing...
Is it possible to access the instanceID in the shader editor to make a shader to use with DrawMeshInstancedIndirect with a compute buffer? Or how...
Confirmed latest version has sampler##name instead of sampler_##name and it solved the problem :) Had to do a fresh install, whenever I tried...
Will try that soon :) Thanks!!
Turns out random wasn't the only problem. I still had some problems after fixing the random. Ended up finding out those problems were due to...
I made the coordinates returned be displayed with DrawGizmos in 3d space in the world and that should give me a perfect 3D representation of my...
Test Monobehavior: public class PreviewMapJobTest : MonoBehaviour { [PreviewField(128),HideLabel] public Texture2D previewDisplayMap;...
Thanks for taking the time to help me with this :) really appreciated. I'm not sure what add dependency jobhandle means, I tried searching but it...
Forgot about it :eek: here it is. Other interesting things I found out trying to fix it: Every time I run it it gives me a slightly different...
So I was trying to jobify my map generation code, I figured it was simple enough, but my result is coming back kinda right but like the pixels are...
This is what happens when I go to that invite, I looked it up it says that the invite could be invalid, I could be at my server limit or I have...
I'm having some trouble with some nodes not being able to have their input/output ports pulled out randomly. :/ anyone ran into that issue before?...
Did you ever manage to get it to work? I'm running into the same issue and I can't even find Constant Buffer "VGlobals" and Constant Buffer...
Hi there, after updating to 2019.4.16 my mac builds take 5+ minute to actually open. It stays on the spinning wheel of death for a while. My...
After turning off "Graphics Jobs" those crashes went away.
I can try filing the bug report. However it seems that only certain players can trigger the crash. A player that can trigger the crash fairly...
[IMG] Seems to have been happening quite a bit to at least one of the players in my beta. Might be happening more since I last updated...