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I recently ran Addressables Analyze, and a handful of assets appeared in the "Check Duplicate Bundle Dependencies" list. I can, of course, allow...
This works well for me: [Serializable] public class AssetReferenceScene #if UNITY_EDITOR : AssetReferenceT<SceneAsset> #else :...
I did some experimentation today. Here's what I found: class TestA : AndroidJavaProxy { public TestA(): base("com.company.plugin.TestA"){}...
The use-case shouldn't matter, which is part of why I framed my question generically (there are also non-disclosure agreements involved). This...
I have a system in place that consumes a 3rd party Java API on Android, and passes resulting data to C# using AndroidJavaProxy. static class...
I'm in an identical situation: Terrain can be manipulated dynamically, so need to use vertex color as basis for texture masking. I also tried out...
pyratej's buddy's script worked great for me. I made a few implementation changes to it, and sent him a pull request, actually.
Hey there. I've searched high and low for this but can't quite figure it out. I need to animate the values of multidimensional arrays, using...