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Weird, I didnt think Cinemachine affected the actual rendering, but good to know, thanks!
I think there's for sure something wrong because I also tried Debug.DrawLine (https://docs.unity3d.com/ScriptReference/Debug.DrawLine.html) and...
You sure? That's a screenshot from the game view: [ATTACH] There's a gizmos menu specifically for this view and it renders icons. But you could...
Do you guys think it's an issue with what I'm doing or Unity? have you had any issues with gizmos in your own monobehaviours? Do you think I...
The monobehaviour outputting that red wire cube gizmo is "World". Scene view: - World monobehaviour is checked. - if I uncheck it, the red wire...
Anyone from Unity can think of something I might be doing wrong there? Or a possible difference from 2022.3 to 6000 that could cause that?
Ok, thanks mate. I went over the dozen of properties in my scriptable objects and updated them to use `[field: NonSerialized]`. In the end there...
That's helpful, thanks.
Yes, I guess that could be the reason. I'd have to know how unity gets the fields to serialize to be sure. I really feel like from what I read and...
I always thought that, unlike fields, properties on ScriptableObjects would NEVER persist through play sessions, even in the editor. Was I wrong?...
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Maybe that's the point, people can see both? Initially I only saw it as an inverted box, like if we were inside, but now I think it might make...
I did not change anything related to this after upgrading from 2022.3 to 6000. The issue is that my visualelements are not wrapping as expected....
They should have used the same colors and style as Unite. That was nice.
[ATTACH] What's going on there? You see on the left how there are 4 renderer features, but on the right, even in debug mode, it only shows 3? I...
In `InputSystemProvider.cs`, line 645: UnityEngine.Object.Destroy(m_InputActionAsset); // TODO check if this is ok I guess it isn't? Because...
Something similar to this: https://forum.unity.com/threads/released-dynamic-panels-draggable-resizable-dockable-and-stackable-ui-panels.523106/....
@echo17 Oh, for some reason I thought you had to build stuff to make it work with Linq in the way shown in the doc. So yea, if you didnt, then I'm...
Hi, thanks for the package, I've been using it for a year or more and it's made my life a lot easier. I just have a question. When using the...
You mean we should be able to set those classes etc in the UI builder?