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I use Maya to animate complex animation for my characters because Unity dont support pre-post Infinity Curve animation. If unity can support this...
Strange bones rotation in Play Mode Hello, my animations is playing OK in editor but in playmode occurs a strange rotation in the foot bones, y...
Bones are not Updating in ExecuteInEditMode Hi I make a script to control an animation in edit mode, the problem is that everything is updating...
Chek the Filter Mode of the Sprite Asset in the inspector, try "Point"
Yes, just animations, not physics and hinge joint, but it is not efficient yet, i have 15 drawcall with 3 grass prefab.
Hello, i was very impressed with the animations in "Ori and the Blind Forest" and one of the details was when you walk over the grass and see how...
THANKS THANKS THANKS THANKS!!!!!!!
Hello, i have been working on a rhythm game for a while, and i want to share what i have right now . I really will appreciate feedback and...
This looks very cool and fun, Congrats.
Can you upload to a WebPlayer?, for those who do not want to download the installer.
When you hit a platform with the head while jumping its get stuck, try to cancel the jump force if the head hits a collider to not get stuck...
Hello , i been working on a rhythm battle game, try the webplayer here: www.tipografico.cl/pelea2 . What i do is map the entire song in adobe...
Hello Community this is a rhythm battle game that i been working on, this is the first prototype just to test the mechanics. Later i will...
This asset is Awesome, super Fast to setup a simple rigg. But i would like to have more control over the generated mesh, for example, add more...
Thanks for the advice, I will improve the animation loop. Now I will make the enemy AI with StateMachine.
Hello i been working in a Beat em Up survival Game, right now i have some default animations and combos. I hope to finish the game by October....
I think you can solve your problem only with the SortOrder Option of the Sprite and using a transparency sprite to emulate a mirror. Using just...
Awesome, thanks..
This is awesome, congrat!!
I have the same problem in 4.5 but y solve creating a child game object with a boxCollider2D and then animate the Transform of the child...