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Hi! The UPGEN Shader does not seem to work on Android at the moment (2021.2, URP 12.1.2) Can you confirm that? Any ideas why that could be the...
After experimenting a lot by problem disappeared at some point. I am not sure what happenend. I made a fresh project to test it but had the same...
Thank you for reaching out - unfortunately that does not seem to help. Does this image help to illustrate my problem? I cranked up the intensity...
Hello! Looks like I have the same shading/normal problems like iceb_ Problems appeared after updating to 2021.2 and URP 12.1 (forward) If "Apply...
haha, yes I agree on that one. Since its still the Unity default and unity is still not precise about linear supported platforms we just left it...
Hi! I was wondering if it could be possible to support gamma based lighting. Can this be done? I have to stick to gamma for now in our project and...
Thanks, I was somehow not aware of this option! In my case it made sense to modify the postprocessor behaviour which worked fine as well. Another...
I did not mean the viewport settings but the URP Renderer assets. Fort example, you can set the default layers in the ForwardRenderer.asset the UM...
Another Question: I have a custom shader and cannot see my texture in the UV Editor.. is there something i have to consider to be able to see, for...
After trying to integrate your tool in our workflow for a while now, this is almost a deal braker. (I am experiencing the same problems as zrrz)...
Would it be possible to only generate shadow assets of selected models? Right now is quite painful, if you work with many (hundrets of) assets,...
Hi Is there a way to convert selections? I need to set vertex colors of vertx in an edge loop. It is kind of frustrating, that my selection is...
The mutliply mode is also not right whenever you want to use fog or similar effects in your shaders where you want to have control over the...
Thanks for pointing that out, I did miss that when I was testing and it helps for now. I hope you can support this for future Unity releases, we...
Hello again! I am workin with Unity 2019.3 and wanted to update the URP Package to 7.2 (or higher) to test camera stacking. Unfortunately shadows...
Thanks for the tips, this should make it work
Hello! Is there a solution on how to exclude a shadow on a specific surface?
If I am not mistaken, UV tiling and offset stop working once you feed UVs to the Texture Sampler node. But if you are still working with a Texture...
I recently stumbled upon a new (free) package in the asset store that achieves a similar effect. It has some limitations but can produce some...
Hello! How can i control the size of a certain effect - it seems to depend on the pixel resolution of the sprite? In my case, the effect (take...