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Any chance to see feedback on this? My game basically cannot be released for iOS devices due to this error....
Hi there, I have no issues to run my game locally on iOS simulator. However, once I have uploaded to Apple Store, following crash report has been...
Hi there, I have a relatively small mobile game, already built and released for Android - each apk (either arm64 or v7) is about 25MB. So far so...
Hi there, I have just downloaded 2019.3.5f1 and I wanted to add Entities package to a new project. This is what I have got as an error message in...
@AlejandroAlternova - how did you solve your issue? Would you be so kind and share a code snippet with us? Thanks in advance!
Hi there, I would appreciate your help/hints on the following matter: I have a panel at the bottom of the screen with a couple of buttons. On the...
@almosr, @aleksandrk - while waiting for the fix, what would be possible workaround solution, applicable for 2019.2? Apart from the most obvious...
Thanks, man, it makes things completely clear!
Hi there, I have a weird behavior when attempting to change button color. I have a button created. Then I simply add a source image. Then I want...
Thanks, @digitaliliad and @Sarkahn for your answers. I found the latter thread very informative since I am also using LWRP / URP in my project -...
Hi there, I quite new to ECS / DOTS, so first of all, apologies if the question I am about to ask is already answered. My use case - I would like...
Correct for the link, I assume the time for fix is not estimated?
@aleksandrk - Any planned timeframe on that? Or at least can I have a link to the issue, so I can monitor and see when / if it will be fixed?
@aleksandrk - I am on Unity 2019.2.14f1, LWPR with standard post processing stack and I have experienced the very same issue as described above on...
Thanks, @VaidasM, I already voted on it. Is there a way to watch the issue, so I would know once it being fixed?
@Johannski - thanks, man, you saved my day! That's it. BTW - ironically, selecting "Proguard" didn't make apk smaller, so I guess Unity simply...
@satchell - Nope, it changed nothing at all.
Any chances to receive a feedback on this? I am struggling with this issue a couple of weeks and still has zero feedback. I start wondering if...
Thanks, @Kiwasi - actually, the only code change I did was to add preprocessor directive #if UNITY_EDITOR inside the script. Since in editor mode...
Hi there, I use UnityEventTools.AddPersistentListener to add listeners when building my game levels. However, when the time comes to build the...