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The reason I've found android to be not smooth is when I have stuff running in fixed update vs normal update. So basically when the physics...
Hello! I've been playing with Flowmaps and want to align the texture in the direction of the Flowmaster. Catlikecoding does this with script in...
Hello All! I'm playing with a flight sim, where I procedurally generate a List<Matrix4x4> which holds positions that I use to draw lots of trees...
Hi Dmitry I have been using Texture Forest for awhile and really like it! I tried using on a new build in 2020.3.22f1 and it won't build the...
Increase pixel error (try 20) Lower the Heightmap Resolution Lower the Control Texture Resolution
Hey All, just wondering if anyone has figured out how to have multiple camera's using the XR rigs?
Hey All, I'm trying to set up multiple cameras for long view distances. I had this working fine with OVRCamera Rig, but since switching to XR I...
Thanks for posting all of this... I have a question on how you would use it in another script. How would you, say, write an if statement for the...
Hmmm... when having lots of simple tree meshes I found gpu instancing significantly increased the amount I could render on the quest - like 10x as...
In general transparent shaders kill the quest frame rate ... if you can do without transparent textures and go higher polygon meshes (make the...
Hey guys, go to quality settings and make sure it is not defaulting to a lower quality level. It sounds like MSAA is not engaging and this fixed...
Does anyone have a working lever or joystick tutorial using Xr?
Yes! That fixed it. Thanks very much I appreciate it!
Hello, I am having trouble as I am trying to get Easyroads working, I just bought PRO. When I try to create a road, by shift-clicking on the...
Hello... Im looking at tgis it looks great. Does it include any airplane models? You have many listed here in the forum including cockpits - are...
Hello, I am trying to mix in a detail texture into the standard diffuse terrain shader. The legacy DiffuseDetail shader has this line: void...
Im not the OP but for mine I imported models into unity to use as trees. They only accept one LOD level and generate a billboard for the second....
What I did to help with flicker is mute the textures so they are more one common color.. Also I took away a lot of the transparent holes between...
This is still a problem with me. I had to use "mobile/specular/one directional light" to get any billboards to show and they are non transparent.