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Yep, this is the whole code. I added "UNITY_SETUP_INSTANCE_ID(i);" on frag_mult just now, it wasn't there before. But no changes, i tried to move...
Hi. Basicly, i have a decal shader that i use on GPU instancing with DrawnMeshInstanced. And i want to make them randomly select texture from...
I heard it before but thought it's same as Input Manager. (English isn't my main language and i'm not good at it) I'm start searching, If it's the...
I'm using Unity 2019 LTS, but i can't change things in Input Manager in run time so i need to write my own. I get everything since it's just a...
Yes, i added Standart shader into it so that's why it's happened. I updated the Unity answers here but forgot to update forum as well...
I'm waiting my project to build, and it's has been more than 2 hours. [ATTACH] Here is my spec: GTX 1050 Ti i5 intel 8400 8 Gb of ram SSD 500 Gb...
Also i just discovered, the only light cast real-time shadow, was never baked. It set to mixed, i have no idea why. [ATTACH]
I try to adding a Camera and set Rendering to deferred, but it still the same
Sorry, i usually don't look at Unity forum, i saw this now. I checked btw. It set to 10, idk what it effects [ATTACH]
I search a bit and couldn't find per object limit on Built in renderer. I create a test project in URP, it don't even support shadows on point...
Where do i increase it?
What is per object limit?
Yep, all of them are mixed
I don't know how to explain this. Simply the realtime shadow of the box only created by some lights on the scene. I selected this part of the...
Hi, i am working on a game, and i update to project to 2020.2.3f. Everything is fine but, when i hide a object and play the game, object...
I fix it with in another way. With these lines: Blend DstAlpha SrcAlpha BlendOp Min Blend DstColor SrcColor AlphaToMask On Result:...
I am trying the make shader for blood decals. But overlay blend shader is overlaying with object with same material. Code: // Upgrade NOTE:...
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I fix it. I change to light map mode to shadowmask, increase bounces and change shadowmask mode to shadowmask from distance shadow. And everything...
But in shadowmask mode, mixed light doesn't affect to the light map. So the light map completely black. Shadowmask mode is only work in baked...