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For anyone foolish enough to be reading this far, the error was identified and acknowledged, but Unity said they would not fix it. The work around...
@uMathieu The bug has been reported and its reference is IN-60435
@uMathieu I tried the new version. The error remains, the binding of the bool values is still not working properly. One thing has changed. In my...
Thank god, I thought I was going crazy. Please keep me in the loop :)
Okay, so I believe I've narrowed down the problem a lot. Perhaps you can help me with the final step @uMathieu : The problem is located in this...
How do you suggest I proceed to solve the issue? I eliminated the RegisterCallbackChangeEvent I had in the toggle, just to see if I was...
Hi, So, I'm making a Unity tool that creates procedurally generated maps using tiles and the Wave Function Collapse algorithm. That part is easy,...
Thank you for your response. Using RegisterCallback<SerializedPropertyChangeEvent> worked, no need to use Trickle Down. I think I was using...
This probably comes down to me not knowing how to use the RegisterValueChangeCallback method, but... So, I am implementing a Custom Inspector...
Hi, I use Resonance Audio in my game. Originally I used Unity 2019.2f1 but then I updated to Unity 2019.3.15f1 after I got the following problem:...