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How do games like total war do their multitude of characters?
Too pricey for me... In fact i cant afford anything atm...
Good idea for UMA devs would be saving finished UMA as a prefab while getting rid of all the bones that are used for customization. It is...
Realtime battles like in mount&blade
Is it possibile to optimize UMA to render minimum 200 UMAs at once, or ideally 1000? I'm getting 30fps just with crowd scene and was wondering...
Can you use legacy animations and PBR materials? How do you import custom animations to UMA 2?
Thanks for the reply. I probably need to look more into it when I find some time, but from what I've understood, in "2d mode" it draws on canvas...
How would you go with integrating physics for both 2D and 3D games? You have to set all values by hand in 3D? And there is no way to view your...
How is the progress on terrain displacement? Is it possibile to make planetary FPP games with it in its current state?
Hey there, I am considering this for a purchase. Is the support alive?
It is still uploading, should be ready soon. --- It is live now!
Hello everyone, My name is Aleksander Ciesielski, I am a self-taught coder, indie game developer and a 3rd year Computer Games Technology student....
Any idea why I get NullReferenceException: Object reference not set to an instance of an object Light2D.CustomSprite.OnRenderObject () (at...
Cool, how big can planets be? Can it make planet of any size and display whole surface of it from space? (very big LOD) If I want to use placement...
Is the project still alive? Can you render planets with this?
I'm planning to buy PT if I don't find any smooth voxel solutions. What surface extraction method are you using? Could you send me a dual...
@kzaurckichz are you still working on this? I'm extremely interested in that
Thanks! I'll reach out to you when I get to steamworks side of things.
Email sent :) In meantime, what to do if I need to serialize enum? It says its not yet supported. Also, small suggestion, could you make...
Ok, thanks for help guys. I'm finally making progress with my first multiplayer game thanks to your awesome library :)