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Thanks. Something as simple as using underscores (or whichever predefined symbol) to split the name of a signal into nested submenus would solve...
Thanks. That's for custom markers though, I'm referring to default signals - specifically the inspector menu dropdown where we assign callbacks to...
Hi, Quick question about signals: is it possible to organize them into subgroups that are used as submenus in the inspector dropdown? I'm...
Hi, Is anyone aware of an approach or a shader that can blur UGUI Text? An image with a material that blurs whichever UGUI component is below it...
I I have a related question. I'm using a cinemachine VCam with a storyboard to fade to black in all my scenes, which works pretty well. It has one...
In case anyone has a similar problem: it seems to have disappeared after I upgraded to the latest 2020 LTS (3.36 at the time of writing). I'm sure...
Thanks for the suggestion, unfortunately it didn't help. The only thing that seems to reliably affect (and temporarily fix) the issue is...
Hi everyone, I have an annoying problem. Since about a week ago, compile times for my project have increased exponentially, and I have no idea...
Unfortunately it hasn't. We've run the cloud build again, with the same result. After that we built the companion app directly from XCode, again...
Hi @KirillKuzyk, Thanks for the app. Works like a charm on Android for me, but I'm having issues on iOS. When I run the companion app, I get...
Small update again: The Unity 2020 linker error on GlesHelper is logical of course, since Unity no longer includes OpenGL for iOS builds since...
Just realized I forgot to upload the XCode crash screenshot. Here it is.
For context: we've built the app with Unity 2018.4.12f1 and Unity 2018.4.32f1 XCode 11.4.1, 12.2.0 and 12.4.0 with minimum iOS version 12.2 and...
I have an update. We finally managed to reproduce the error with an iPad connected to XCode, and received the following error message: 2021-07-13...
Alternatively, can anyone recommend a freelancer with deep knowledge of iOS who could help us fix this? We can free up some budget for that, but...
We have an AR project (built in Unity) that's running 24/7 on a number of iPads Pros (12.9, gen 3) in a museum. It's been live for 2.5 years now....
Old thread, but I have the same issue. Was a cause or solution ever found? As for our situation: we are running an app on the 2018 iPad Pro, but...
Hi everyone, I'm a colleague of Jelle, currently working on the same project. I have an update on the issue above. The core issue seems to be...
I'm not yet convinced the issues we are encountering are due to a bug in Unity. For now, I still consider it more likely that our issues are due...
Update: it turns out these logs are not actually saved when the application hangs, but rather when we shut it down manually to restart it. Does...