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It does not work for VR out of the box. However, I have seen some people on Reddit using it to add it to their VR games after some tweaks. Also,...
@DanielC2017 Hi! How are you adding Unity-iPhone reference to your UI Tests? It looks like it requires a PBXTargetDependency with a...
@Tarrag I have updated the first post with our solution which we have essentially shipped with
This is a reference implementation that we actually use in our project https://github.com/SWAG-MASHA/UnityWebRequestWebPatcher
I have just checked - files UnityNative.asm.js and UnityNative.js both contain this code, and it can be patched right on the Unity install. It...
We have managed to find the culprit of the problem. Taking a look at the .wasm.framework.unityweb code and seeing the _JS_WebRequest_Send method,...
UPDATE We have managed to fix this by manually patching the framework file after build. See this post for more info. Reference patching tool can...
https://forum.unity.com/threads/error-when-creating-a-new-local-build-unity-version-undefined-not-found.836497/ This error has nothing to do with...
We use cloud build API to upload local builds. It stopped working all of a sudden. I thought it was due to API upgrade or what not, but currently...
As promised, here's the latest Sleek Render version for the reference (for everyone willing to use it as a starting point for custom post...
Working fine now, thanks
When uploading local builds to Unity Cloud (both via Unity Cloud API and using web dashboard) it throws an error when creating a new build,...
Hi everyone! As you have already noticed, I have decided to deprecate the package. I understand that I have totally blown any faith in myself as...
Hi @Frenchie92, thanks for supporting Sleek Render. Also thanks for looking at this issue and trying to implement it yourself first to get a...
uGUI lies outside of the main rendering process and SRP. SRP has absolutely no way of manipulating uGUI rendering pipeline. Using uGUI it's only...
You don't seem to be using any shader variants at all - you only have one shader with different colors. Shader Variants are needed when there is...
If you're really concerned with mobile performance, you should definitely consider replacing standard PBR shaders with something simpler. I'm not...
Start by replacing all shaders on your materials from Standard to Mobile Diffuse or Mobile Vertex Lit. You don't seem to be using any of the PBR...
I have just setup a completely custom CI solution on one of my machines and now build everything using discord bot commands. Build times also...
It doesn't really disappear, it's just very random and doesn't "work" all the time. We have our multithreaded rendering disabled since the first...